kernel/os_text.c (view raw)
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#include "linker.h"
#include "assembly.h"
#define VGA_TEXTMODE_COLUMNS 80
#define VGA_TEXTMODE_LINES 25
#define VGA_TEXTMODE_CELLS (VGA_TEXTMODE_COLUMNS * VGA_TEXTMODE_LINES)
#define VGA_TEXTMODE_BPC 2
#define VGA_MEM_POS(line, column) ((line) * VGA_TEXTMODE_COLUMNS * VGA_TEXTMODE_BPC + (column) * VGA_TEXTMODE_BPC)
#define VGA_TEXTMODE_MEM ((uint8_t*)0xB8000)
#define VGA_INDEX_REG ((uint16_t)0x3D4)
#define VGA_DATA_REG ((uint16_t)0x3D5)
uint32_t line = 0;
uint32_t column = 0;
uint8_t color = 0x0F;
__attribute((always_inline)) inline void set_char(char value) {
VGA_TEXTMODE_MEM[VGA_MEM_POS(line, column)] = value;
VGA_TEXTMODE_MEM[VGA_MEM_POS(line, column) + 1] = color;
}
__attribute((always_inline)) inline void lfcr() {
if (line < VGA_TEXTMODE_LINES) {
line++;
} else {
line = VGA_TEXTMODE_LINES - 1;
}
column = 0;
}
__attribute((always_inline)) inline void write_char(char value) {
switch (value) {
case '\n':
lfcr();
break;
case '\0':
break;
default:
set_char(value);
column++;
break;
}
if (column >= VGA_TEXTMODE_COLUMNS) {
lfcr();
}
}
__attribute((always_inline)) inline void set_cursor(uint16_t line, uint16_t column) {
uint16_t pos = line * VGA_TEXTMODE_COLUMNS + column;
outb(0x0F, VGA_INDEX_REG);
outb((uint8_t)(pos & 0xFF), VGA_DATA_REG);
outb(0x0E, VGA_INDEX_REG);
outb((uint8_t)(pos >> 8), VGA_DATA_REG);
}
void backspace(void) {
if (column == 0 && line > 0) {
line--;
column = VGA_TEXTMODE_COLUMNS - 1;
} else if (column > 0) {
column--;
}
set_char(0);
set_cursor(line, column);
}
void write_n(const char *string, uint32_t num) {
for (uint32_t i = 0; i < num; i++) {
write_char(string[0]);
}
set_cursor(line, column);
}
void write(const char *string) {
while (*string) {
write_char(*(string++));
}
set_cursor(line, column);
}
void write_c(const char c) {
write_char(c);
set_cursor(line, column);
}
void enable_cursor(void) {
outb(0x0A, VGA_INDEX_REG);
outb((inb(VGA_DATA_REG) & 0x0C) | 0x00, VGA_DATA_REG);
outb(0x0B, VGA_INDEX_REG);
outb((inb(VGA_DATA_REG) & 0xE0) | 0x0F, VGA_DATA_REG);
}
void clear(void) {
for (int i = 0; i < VGA_TEXTMODE_CELLS; i++) {
VGA_TEXTMODE_MEM[2 * i] = 0;
VGA_TEXTMODE_MEM[2 * i + 1] = 0;
}
line = 0;
column = 0;
enable_cursor();
set_cursor(line, column);
}